andy muehlhausen

Emerging Tech Experience Designer

My mission is to build meaningful human-to-human interactions that push the boundaries of technology.
I design, lead, and implement immersive interactive experiences involving combinations of computers and physical interaction.


(Much of my professional work has been "secretive" and can't be documented in detail.)

Tobii Eye-Tracking
Mixed Reality Eye-Tracked Interactions Designer, 2018 - Present
Explaining Visual Angles
Explaining Eye Tracking Accuracy

Microsoft
Incubation Labs Designer, 2016 - 2018
HoloLens Audio UX Prototyping Engineer, 2014 - 2016
HoloLens Beamforming Capture Library
Unity Hooks for HoloLens Beamforming Library
Unity Audio Spatializer Platform
Wwise MS HRTF Plugin

Qualcomm Institute - UCSD Division of Calit2
Research Assistant, 2012 - 2014
MUGIC, Multi-User Graphics with Interactive Control

U.S. Patents
Haptics to identify button regions
Composite sound output for network connected devices
Virtual object movement
Context-based discovery of applications
Augmented reality control of computing device
Localizing devices in augmented reality environment
Real-time remodeling of user voice in an immersive visualization system

Education
University of California, San Diego (MFA), Theatre (Sound Design) · (2011 - 2014)
Purdue University (BS), Computer Science; Minors: Theatre, Physics · (2006 - 2010)


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