andy muehlhausen

Emerging Tech Experience Designer

My mission is to build meaningful human-to-human interactions that push the boundaries of technology.
I design, lead, and implement immersive interactive experiences involving combinations of computers and physical interaction.


Apple, Vision Products Group
Experience Prototyper, 2022 - Present
Design interactions for emergent products with full stack consideration. Work with all teams to ship.

Meta, Reality Labs Research
Audio Experience Prototyper, 2020 - 2022
Audio Presence and Superhuman Hearing Experience Research

Tobii Eye-Tracking
Mixed Reality Eye-Tracked Interaction Designer, 2018 - 2020
Tobii Interactions Showcase
XR Eye Tracking Dev Tools
Gaze Modifier
Explaining Visual Angles
Explaining Eye Tracking Accuracy

Microsoft
Hardware Prototyper @ Incubation Labs, 2016 - 2018
Audio Experience Prototyper @ HoloLens, 2014 - 2016
HoloLens Beamforming Capture Library
Unity Hooks for HoloLens Beamforming Library
Unity Audio Spatializer Platform
Wwise MS HRTF Plugin

Qualcomm Institute - UCSD Division of Calit2
Research Assistant, 2012 - 2014
MUGIC, Multi-User Graphics with Interactive Control

U.S. Patents
Calibrating a near-eye display
Remote multi-dimensional audio
Synchronized spatial audio presentation
Remembering audio traces of physical actions
Volume adjustment on hinged multi-screen device
Haptics to identify button regions
Composite sound output for network connected devices
Virtual object movement
Context-based discovery of applications
Augmented reality control of computing device
Localizing devices in augmented reality environment
Real-time remodeling of user voice

Education
University of California, San Diego (MFA), Theatre (Sound Design) · (2011 - 2014)
Purdue University (BS), Computer Science; Minors: Theatre, Physics · (2006 - 2010)


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