andy muehlhausen
              Emerging Tech Experience Designer
              My mission is to build meaningful human-to-human interactions that push the boundaries of technology.
            
Professional Experience
          Apple
          Vision Products Group, AR Experience Prototyper, 2022 - Present
          
            
        
      I design interactions for emergent products with full stack consideration. I serve as user experience representative for successful interactions and work with all disciplines to ship.
          Meta
          Reality Labs Research, Senior Audio Experience Prototyper, 2020 - 2022
          
        
      
          Tobii Eye-Tracking
          Mixed Reality Interaction Designer, 2018 - 2020
          
        
      
          Microsoft
          Hardware Prototyper @ Incubation Labs, 2016 - 2018
Audio Experience Prototyper @ HoloLens, 2014 - 2016
      Audio Experience Prototyper @ HoloLens, 2014 - 2016
          Qualcomm Institute - UCSD Division of Calit2
          Research Assistant, 2012 - 2014
          
        
      Patents
          U.S. Patents
          
            
        
      - Digital personal expression via wearable device
 - Controlling Devices Using a Wearable Device
 - Object selection from multiple candidates
 - Eye Tracking (through ear canal deformation)
 - Environmental Condition Based Spatial Audio Presentation
 - Calibrating a near-eye display
 - Remote multi-dimensional audio
 - Synchronized spatial audio presentation
 - Remembering audio traces of physical actions
 - Volume adjustment on hinged multi-screen device
 - Haptics to identify button regions
 - Composite sound output for network connected devices
 - Virtual object movement
 - Context-based discovery of applications
 - Augmented reality control of computing device
 - Localizing devices in augmented reality environment
 - Real-time remodeling of user voice
 
Education
          Education
          
            
        
      - University of California, San Diego (MFA), Theatre (Sound Design) · (2011 - 2014)
 - Purdue University (BS), Computer Science; Minors: Theatre, Physics · (2006 - 2010)
 
Personal Projects
          Personal Projects
          
            
        
      - Unfree: HEAVILY moderated-by-AI social media, 2025
 - Simulacria: AI simulated text-based MMO, 2025
 - Golfin: score keeper web app for my dad, 2025
 - Apple IIe bootable disk for invitation to eggnog party, 2023
 - SwiftPackageManager-only video game to learn swift, 2022
 - AR Music Interaction weekend project, 2022
 - Realtime full duplex wireless comms on ESP32, 2021
 - Fourth Place of 30 teams, LeetHack Stockholm coding competition, 2020
 - FingerLeague: phone LAN sport, 2019
 - Tiny Wifi Arduino w/ power, usb, serial, 2018
 - Ultra Low-Power E-paper Weather Module, 2018
 - Sketch-and-Say AI-Assist Drawing, 2017
 - Waveform Synthesis RGB LED controller, 2017
 - Haptic Vision-Remapping Gauntlet, 2016
 - kringla heimsins; collab w/ Joshua Tonies, 2014
 - HTML5 live-synched audio reactive visualizers, 2014
 - Sound-Augmented Ping Pong, 2014
 - 55 Player Theatre Video Game, 2014
 - 13' DIY Touchscreen/Projection-Tent Game, 2014
 - So much music, whole life
 
Personal Project Videos